Why a link beats a bot or a mod
Games built on Arcade Sandbox are plain browser links, which matters more than it sounds:
- Zero friction: chat clicks, chat plays — phone or desktop, no install, no "what platform are you on."
- It embeds where communities live: pin it in #general, put it in your stream panels or !game command, drop it in the Discord event.
- It's yours: your jokes, your community's art as style reference, your server's name in the title.
For Discord servers
The move: turn the server's running jokes into mechanics, then pin the link.
"A chaotic party game called MOD ABUSE SIMULATOR for my Discord server: you play the mod hammering a whack-a-mole board of rule-breakers, but banning an innocent regular loses points and floods the screen with 'unban him' spam. Fast rounds, dramatic final score screen."
"A tower-defense game where our server's mascots (attached as reference images) defend the General Channel from an invasion of Spam Bots. Each tower has the personality of the character it's based on."
Great occasions: server anniversaries, member milestones, game-night rotations, or a "design the next level" event where members reply with ideas and you apply them as revisions — plain English, about a minute each.
For Twitch streams
A custom game is a segment generator:
- Build it live. The game generates in ~2 minutes while you read chat — genuinely good content. Let chat write the prompt, then everyone plays the result together.
- "Chat patches the game." Play it on stream, let chat vote on one change ("MAKE THE BOSS THE STREAMER"), apply the revision, replay. Repeat until beautiful chaos.
- Channel-lore speedruns. A game about your worst rage-quit moment, with a timer, becomes a recurring challenge your community grinds between streams.
- Sub-goal rewards. "At 50 subs, chat designs a game and I have to beat it on stream."
"A one-button rage platformer about my stream: you play my avatar climbing Ranked Anxiety Mountain while falling objects labeled with my most-used excuses knock me down. Losing plays a huge 'IT'S THE LAG' banner. Brutal but fair, speedrun timer on screen."
▶ BUILT LIVE IN ~2 MINUTES
New accounts start with ⚡ 5 free tokens — a 2D build costs 4. Your community's lore deserves a game before the next stream.
Make our community game →Chat plays the link free · revisions 3 tokens · publish free, keep 100% of unlocks.
Publish it and your community keeps it alive
Sharing the private link is free for everyone. If you publish to the public arcade (also free), there's a bonus loop: any player's first play is free, and when someone likes it enough to unlock unlimited plays for a token, you keep 100% of it. A beloved community game becomes a tiny engine that pays for its own sequels — the broader playbook is in Make and sell your own video game.
Keep it kind and family-friendly — games about real people in your community should punch with love, not down, and the platform's content rules apply. The "roast your friend" playbook, done right, is its own guide.
FAQ
Can my whole server play without accounts?
Anyone with your game's link can play it in a browser. (Games published to the public arcade ask players to sign in so free-play and unlocks work.)
Can I use our server emotes in the game?
Attach up to 3 images as art reference and the AI will draw characters in their style. Use emotes and art your community actually owns.
Is this against Twitch or Discord rules?
It's just a browser link — same as sharing any website. Your game's content still needs to follow your platform's community guidelines (and ours).
What does it cost?
A 2D build is 4 tokens, revisions 3; packs from $9.99 for 10. A stream segment with a build and two live revisions runs about $8–10 — cheaper than most alert packages, and the first build is covered by the 5 welcome tokens.