The structure that works: your story as levels
The strongest proposal games follow one arc — each level is a chapter of you two, and beating the last one asks the question:
- Level 1: How you met. The coffee shop, the dating app, the mutual friend's terrible party — as a playable scene. ("Navigate the crowded party to find the person reading in the kitchen.")
- Level 2–3: The greatest hits. The trip where everything went wrong, the pet you adopted, the apartment with the impossible stairs. Inside jokes as obstacles, shared victories as power-ups.
- Final level: the walk to now. Slower, warmer, all callbacks — then the screen goes soft and asks: "[Name], will you marry me?" with two buttons. Make both buttons say YES. That joke lands every single time, and it photographs beautifully.
The prompt
"A warm, cozy 2D adventure game called OUR STORY, in [her/his/their] favorite colors. Level 1: [how you met, as a simple playable scene]. Level 2: [a favorite memory]. Level 3: [another]. Between levels, show a short caption in first person about what that chapter meant. Final screen after the last level: soft music description, hearts, and the text '[Name], will you marry me?' with two buttons that both say YES, leading to a celebration screen with fireworks."
Attach two or three photos with 📎 — the AI uses them as art direction, drawing game-art versions of you two (how reference photos work; they're not stored and don't appear literally in the game).
▶ THE BIG ONE
Build it tonight, polish it this week, ask when it's perfect.
Start the proposal game →Stays private until you share the link · revisions 3 tokens · usually under $15 total.
Operational security (read this part twice)
- Don't publish it. An unpublished game is reachable only by its private link. The public arcade is for later — some couples publish it after the yes, as a keepsake anyone can play at the wedding table. Before? Private link only.
- Playtest every path. Play it start to finish at least three times, on the exact device they'll use. A bug on the final screen is not the memory you want. Revisions are plain English ("make level 2 easier — she needs to reach the ending") and cost 3 tokens.
- Mind the shared devices. Build it signed into your own account, not the shared iPad, and watch your browser history if you share a laptop.
- The game is the setup, not the whole plan. Be next to them when they play. When the final screen appears and they look up — that's when you're already on one knee with the ring. The game asks; you answer the look.
Ways couples stage it
- The casual handoff: "someone sent me this dumb game, try it" — then watch them slowly realize level 1 is your first date.
- The QR code: at the table where you met, on the last page of a photo book, taped inside a ring box that "needs charging."
- The long-distance option: on a video call, screen-share free — they play the link on their end while you watch their face. (More long-distance game ideas here.)
- The arcade date: take them to a real arcade, then "one more game on my phone" on the walk home.
FAQ
I've never made a game. Can I actually pull this off?
Yes — you describe, the AI builds (~2 minutes), you revise in plain words. The only skill required is knowing your own story, and you're the world expert.
How long should the game be?
Five to ten minutes of play. Long enough to feel the arc, short enough that they reach the question before dinner gets cold.
What does it cost?
New accounts get 5 free tokens (a 2D build costs 4); with a $9.99 pack for a few polish revisions, most proposal games land under $15.
What if they say yes? (They will.)
Publish it afterward if you like — free — and the game becomes a permanent link for the wedding site, the anniversary, and every retelling forever. See also the anniversary game guide.