Say what you want in one sentence. We build a real game for your phone — portrait, made for thumbs. Play it, change it in plain words, share it with anyone.
Free to start · 3,000 welcome tokens on signup, enough for your first game.
iPhone app coming soon to the App Store.
You never see any. A sentence in, a playable game out.
A game that fails costs nothing. Your tokens come right back.
You pay what a game actually costs to make. Nothing added on.
How it works
“A raccoon skateboards through a night city dodging traffic.” That is the whole input. Pick 2D or 3D and a kind of game if you like.
About a minute for 2D. We write the code, test that it actually runs, and fix it if it does not. Lock your phone or switch apps — it keeps building without you.
“Make it faster.” “Add a boss.” One sentence makes it again. Every version is kept, so you can always go back.
See it
Not a template with your words dropped in. Every game is written from scratch for your idea, in portrait, with controls where your thumbs already are.
Inside the app
Portrait, touch only, thumb controls in the bottom third. No keyboard anywhere.
Flat arcade games, or real 3D worlds running in WebGL on your phone.
Platformer, shooter, endless runner, puzzle, racing, arcade, RPG, tower defense, fighting, rhythm.
No code, no menus. Say what to change and the game is made again around it.
Full history for each game. Play an old one, or bring it back, any time.
Sprites, 3D objects and chiptune music from a prompt, then use them in your games.
Share a game so anyone can play it. Sharing is free, and you can take it down any time.
Every game gets a leaderboard. Post a personal best with your initials.
Leave the app mid-build and it finishes on our servers. Your game is waiting when you come back.
When someone unlocks your game, the tokens go to you.
Pricing
Making a game costs real money in computing, so it costs tokens. We charge what it actually cost us, and the tokens you did not use come straight back.
Questions
No. You never see code, and you never have to. You describe the game you want in ordinary words, and you change it the same way.
Every game is tested before it is saved. If it does not run, we try to fix it, and if it still does not work you are not charged. A failed game always costs nothing.
Yes. Builds run on our servers, not on your phone. Lock the screen, switch apps or walk out of signal — the game finishes and is waiting in your library.
You do. They stay private until you choose to put one in the arcade, and you can take it back down whenever you like.
Only if you want them to. Add a game to the arcade and anyone can play it, or send a private link to one person. Everything in the public arcade is moderated.
What a game costs to make. You start with 3,000 free, which covers a first game and a few changes. Buy more in buckets that never expire, or get a monthly allowance with a Pass.
The app is built for iPhone right now. Everything also works in a browser at arcadesandbox.com, on any device.
Start free with 3,000 tokens. No code, no templates, no waiting around.
iPhone app coming soon to the App Store.